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We are currently making a plane model for a Unity game called "Bad Dreams". The plane is meant to be a background prop. However, we're taking the time to model the entirety of the plane ourselves in order to practice using the tools in 3Ds Max

Here, we started to design the tail of the plane through various bevels and shaping. After finishing it, we added the "symmetry modifier" in order to give the plane perfect symmetry on both sides. In order to do this properly, we needed to make sure the edges were lined up correctly and that there were no parts that went through each other. 

After we completed the tail and added symmetry, we started to model the back wings. Through a series of bevels and vertex edits, I was able to shape the back wings correctly and have the edges set up properly using the "ring" and "connect" tools. 

Plane Model Design 

After completing the model, we added NURMS to it. What "NURMS" does is smooths out the model, and in doing so, it breaks the model up into more editable polygons. You are able to turn NURMS on and off, but we kept it on for the final product. 

We created seams for the model, splitting the model up into distinct, named parts that are able to be mapped and edited. We used the UVW template to add texture and color to the model in Photoshop

In Photoshop, I opened up the UVW template I saved to my krypton space and added color and pictures of Nintendo characters' Kirby and Meta Knight from Super Smash Bros. And when I saved in the Photoshop file, it transferred over to the model in 3D Studio

This is the finished airplane model, which includes the model itself, the texture and color, and a fitting background.

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